Friday, Mar. 02, 2007
The Art of War
By Lev Grossman
Something very real did happen 25 centuries ago in a narrow pass on Greece's northern coast called Thermopylae--the name means "the hot gates." In August of 480 B.C., a force of about 7,000 Greek soldiers assembled there, including 300 Spartans under the leadership of their king, Leonidas. The Spartans were sick, scary fighters, brutally trained from childhood, the ancient equivalent of special forces. They were there to meet an army of more than 250,000 Persians under the command of King Xerxes.
The odds were ludicrously bad, the outcome a foregone conclusion. Most of the Greeks retreated, but the 300 Spartans, the hard core of the Greek army, chose to fight on, using the natural strategic advantage of the pass. They lasted three days--beyond all hope, beyond what should have been militarily possible--and then they died. Their refusal to surrender their freedom to the Persians inspired the rest of the Greeks, who ultimately rose up as a nation and beat back the invaders.
That was then. On March 9, a movie about the Battle of Thermopylae, called 300, will hit theaters. It was made by a young director, stars nobody in particular, and it looks like nothing you've ever seen. Very little in 300 is real except the actors. Sets, locations, armies, blood--they're all computer generated. It's beautiful, and it might well be the future of filmmaking. But should it be?
In 1962 a boy named Frank Miller went to the movies with his parents. The movie was Rudolph Mate's The 300 Spartans. Miller was 5. "It had a deep, deep effect on me," Miller says. "I actually snuck across the theater in order to confer with my dad and make sure the heroes really were dying. I stopped thinking of heroes as being the people who got medals at the end or the key to the city and started thinking of them more as the people who did the right thing and damn the consequences." When Miller grew up, he created a comic book about the Battle of Thermopylae called simply 300. Miller's account of the battle--now doubly refracted through two media--was read by a movie director named Zack Snyder.
Snyder, 40, cut his teeth on high-concept, effects-heavy TV commercials. He made his feature debut in 2004 with a feather-light, razor-sharp remake of the zombie classic Dawn of the Dead. (Rent it just for the opening credits, where zombies rip various cities to pieces as Johnny Cash sings When the Man Comes Around.) Snyder is something of a dork. Only a dork--the finest, most discriminating of dorks--would have read 300 in the first place. When Mate made The 300 Spartans, he packed up his cameras and his actors and his caterers and went to Greece. When Snyder made 300, he did what dorks do: he locked himself in a room with a bunch of fancy computers.
Snyder is one of a small, hypertechnical fringe of directors who are exploring a new way to make movies by discarding props, sets, extras and real-life locations and replacing them with their computer-generated equivalents. Cinema has always had a tenuous connection to reality; they're severing it almost completely. It's a technique loosely known as "digital back lot." George Lucas was a pioneer, as was Kerry Conran, the lonely genius responsible for the much praised, little-seen Sky Captain and the World of Tomorrow. In Robert Rodriguez's cult hit Sin City (also based on a Miller graphic novel), practically nothing is real but the people. It's not so much cinema as synema. And it's creeping into more mainstream movies: in Blood Diamond, a tear was digitally added to Jennifer Connelly's flawless cheek, after the fact, to put the exclamation point on a crucial scene.
For Snyder it was simply the only way to get the look of Miller's 300 off the page and onto the big screen. "One of the early versions of the movie I wanted to do was a Lemony Snicket kind of method," he says, "where you build a giant environment in a giant hangar, and it's an actual 3-D world, but it's just done with painted backgrounds. But it's incredibly expensive, and you need the space. When I saw Sin City I said, 'You know what? I could do that.'" He could and did. Snyder shot 300 almost entirely in a warehouse in Montreal. He filmed exactly one scene outside, and that was just because it's hard to do galloping horses in a warehouse.
Strange things happened in that warehouse. The digital--back lot approach places an immense burden on the director. "Zack would go, 'Come and see this stage!'" says Lena Headey, who plays Leonidas' wife. "And we'd go, and there'd be, like, a rock. And we'd be like, 'Has he taken acid this morning? Or what's he looking at?'" Snyder had to make his actors see what he saw, and he saw things that weren't there yet. "Every now and then I'd stop and go, 'This is crazy!'" he says. "'What are we doing?' And then we'd shake that off and get back to work."
Ironically, acting on the digital back lot is a lot like plain old nondigital stage acting. It's just lights and bare floorboards. "You don't have any boundaries," Headey says. "You don't have any emotional props. You can't do this thing of, 'Oooh, I'm going to sit on this chair because I feel sad now,' or 'I'm going to hit this!' You don't have any of that." With so much computer-generated make-believe going on, the actors' physicality is the movie's only link to the real world. To turn Hollywood pretty boys into Spartans took eight weeks of intense dieting, exercise and martial-arts training. Onscreen their ripped abs look as if they're trying to bulge their way out of their stomachs. (The buff, largely unclad Spartans are also the producers' main hope of getting anyone other than straight men to see 300.)
Shooting took a brisk 60 days; post-production took a full year and 10 special-effects companies. Every frame was manipulated and color-shifted to create an intense, thunderstorm palette. Creatures and landscapes and entire armies were created from scratch. With the kind of computing power directors have at their disposal, editing becomes more like painting than moviemaking. Time speeds up for dramatic effect, then slows down to capture a balletic spear thrust. Computer-generated elephants rear up and plummet off computer-generated cliffs. The Persian King Xerxes becomes 9 ft. tall. In one scene a nubile oracle dances in a trance, her hair and her flowy, filmy wrap swirling surreally around her otherwise nude body (300 earns every inch of its R rating). There's something odd about the image that you can't put your finger on, until Snyder explains that the dancer was actually performing in a tank of water and was then digitally placed in the scene: "She looks like she's in pain, but she's really just holding her breath. Which works for the scene."
The result is a gorgeous, dreamlike movie that's almost too perfect. Every frame is neat and composed, like an oil painting, not a hair or a grain of sand out of place. All noise and dissonance have been digitally eliminated. It's beautiful, but it's more beautiful than it is real. Movies are invigorated by the tension between the director and reality, the struggle of the artist to tame the reluctant, intractable world, and that tension is missing from 300. If you've ever seen Hearts of Darkness, the documentary of the disastrous campaign to make a very different war movie, Apocalypse Now, you've heard Francis Ford Coppola say: "My movie is not about Vietnam. My movie is Vietnam." Coppola's protracted, Pyrrhic struggle against the jungle stokes the movie's crazy energy. In 300 there's not really much of a struggle. If 300 is the Battle of Thermopylae, then Snyder is the digital god-king Xerxes, and not the Spartans.
In Snyder's defense, 300 isn't really a movie about a battle at all. It's a movie about a graphic novel about a movie about a battle. "It's not trying to be reality," Snyder says. "The blood is treated like paint, like paint on a canvas. It's not Saving Private Ryan. It's something else." Maybe that's the only way to make a war movie right now, or at least, the only way to make a war movie that's not an antiwar movie. 300 turns the ugliest human spectacle imaginable into something beautiful, and it's to the movie's credit that it doesn't confuse what it's doing with anything real. Onscreen, death actually has meaning that it often lacks in life. Conflict isn't complicated. Motivation is clear. "With 300, the why is obvious," Snyder says, "and that's a thing that maybe doesn't even exist in real life. Maybe when it happened it wasn't even that clear. That's why it's a piece of mythology. It's what we would hope for." 300 is a vision of war as ennobling and morally unambiguous and spectacularly good-looking. That's one hell of a special effect.